#include "ResourceManager.h"

ResourceManager* ResourceManager::self = nullptr;

ResourceManager::ResourceManager(void)
{
}


ResourceManager::~ResourceManager(void)
{
}

ResourceManager& ResourceManager::GetReference()
{
	if(!self){
		self = new ResourceManager;
	}
	return *self;
}

ResourceManager* ResourceManager::GetInstance()
{
	if(!self){
		self = new ResourceManager;
	}
	return self;
}
